#include "path.h"


using namespace std;


const string Path::MOD = "C:\\Jogos\\Medieval II Total War\\mods\\BellumCrucis6\\";
//const string Path::MOD  = "C:\\Jogos\\Medieval II Total War\\mods\\SS6.3\\";
//const string Path::MOD = "C:\\Jogos\\Medieval II Total War\\mods\\DotS\\";

const string Path::DATA = MOD + "data\\";

const string Path::MODELS_STRAT_TEXTURES = DATA + "models_strat\\textures\\";
const string Path::MODELS_STRAT_RESIDENCES_TEXTURES = DATA + "models_strat\\residences\\textures\\";

const string Path::CAMPAIGN = DATA + "world\\maps\\campaign\\custom\\Feudal_Full\\";
//const string Path::CAMPAIGN = DATA + "world\\maps\\base\\";

const string Path::GROUND_TEXTURES = DATA + "terrain\\aerial_map\\ground_types\\";
const string Path::TREE_MODELS_TEXTURES = DATA + "terrain\\aerial_map\\tree_models\\textures\\";
const string Path::STRAT_MODELS = DATA + "models_strat\\";